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FBX exported Mesh:
Naming convention described like this: SM_(GUN)_01a.fbx
Textures are setting in the following form in TGA format:
Some of them have Emissive channel and Secondary UV Sheet for Magazine and Bullet
Normal (DirectX) - Mikk Tangent Space - Naming convention T_(GUN_01a)_N.tga
Albedo - Naming convention T_(GUN_01a)_D.tga
Roughness / Metallic / AO > Are splitted into R / G / B channel - Naming convention T_(GUN_01a)_M.tga
Emissive - Naming convention T_(GUN_01a)_E.tga
Added Studio License for use on an unlimited number of commercial projects with no limits on sales or views.